(314) 276 - 3079
mark at visualdetour.com

SOFTWARE EXPERIENCE

• Autodesk 3DS Max 8, Motionbuilder 7.5
• Pixologic ZBrush 2
• Mudbox Beta 2.2
• Adobe Photoshop CS2, Premiere 7, After Effects 5
• Macromedia Flash 8, Dreamweaver 8
• UnrealEd 2.0
• Gamebryo 2.2
• Vicon IQ 1.5, Workstation 1.5
• Subversion Tortoise SVN 1.4
• Alienbrain 7.5
• MS Office Suite 2003

SKILLS

• 3D and 2D Animation
• Custom Rigging
• Weighting
• Modeling
• Texturing
• Normal Mapping
• Unreal Scripting
• Actionscripting
• HTML

GAME EXPERIENCE

KingsIsle Entertainment
"Undisclosed Project” July – September 2006
Artist Internship
• Modeled and textured over 150 world objects for an undisclosed project.
• Assisted in construction of object database and naming conventions.
• Won three ‘design of the week’ awards for project idea contributions.

Shockwave.com
"Snowblitz” October – November 2006
Artist, Game Designer
• Animated over 400 frames of animation for three unique characters with interchangeable pieces.
• Built one level mini-game containing 50 modular environment assets.

The Guildhall at SMU
"Toybox Heroes” – Half Life 2 Project September 2006 – March 2007
Artist, 15 Person Team (3 Artists)
• Modeled, textured, normal mapped, weighted, and animated two characters with 36 animations.
• Created 40 animations on 10 world objects, in addition to the construction of 35 world objects.
• Designed all user interface and packaging materials.

"Ransacked!” – Unreal Tournament 2004 Project January - March 2006
Artist, Game Designer, 11 Person Team (2 Artists)
• Modeled, textured, weighted, and animated two characters with 120+ animations.
• Created 42 textured models and an additional 30 seamless environment textures.
• Developed and maintained art direction and consistency amongst designers.
• Wrote, updated, and finalized art style guide.

"Marble Quest” – Scrolling Game Development Project July – September 2005
Artist, 3 Person Team (1 Artist)
• Produced over 500 frames of sprite animation for seven characters.
• Constructed 60 environment and menu assets for five different projects.
• Created documentation for the concept document, asset and development plan, and game design document for two- level game.
• Featured as part of the Guildhall 2005 Winter Exhibition 2d Showcase.

EDUCATION

The Guildhall at SMU March 2007
Master’s in Interactive Technology, Digital Game Development
Art Creation Specialization

Missouri State University May 2004
Bachelor of Art, Art and Design
Minor in Creative Writing – Fiction

RELATED EXPERIENCE

New Hope Residential Care January – March 2005
Freelance Artist, Editor
• Restructured pay rate system to establish fair and concrete method of wage distribution.
• Incorporated values and aesthetics in creation of promotional web site.

Hodak’s Restaurant & Bar May – December 2004
Web Artist, Project Coordinator
• Designed and maintained online menu reflecting restaurant’s casual atmosphere.
• Captured series of photos highlighting the establishment’s aesthetics.


 

© 2007 Mark Flieg Jr. and The Guildhall at SMU. All rights reserved.