Resume

Mark Flieg Jr.
VFX Artist | Modeler
(314) 276 – 3079
mark at visualdetour.com

SOFTWARE EXPERIENCE

• Autodesk 3DS Max 2009, Motionbuilder 7.5
• Pixologic ZBrush 2
• Mudbox 1
• Adobe Photoshop CS3, Flash CS3, Premiere 7, After Effects 5, Dreamweaver 8
• UnrealEd 3.0
• Gamebryo 2.2
• Lithtech Yeti Engine
• Vicon IQ 1.5, Workstation 1.5
• Perforce 2008
• Subversion Tortoise SVN 1.4
• Alienbrain 7.5
• MS Office Suite 2003

SKILLS

• Particle Effect Creation
• Custom Rigging/Weighting
• Hand-keyed and MoCap Animation
• High and Low Poly Modeling
• Texturing
• Unreal Scripting

GAME EXPERIENCE

TimeGate Studios April 2007 – Present
Section 8 June 2008 – July 2009
Technical and VFX Artist
• Created entire project’s library of in-game and cinematic particle systems with one other artist.
• Setup and maintained Unreal scripts/classes.
• Adjusted effects for optimal visual quality within the game’s performance budget.

Unannounced Project September 2007 – June 2008
• Handled character rigging, weighting, motion capture cleanup, and script/game database updates.
• Developed several Maxscript tools to improve artist workflow.

FEAR Files/FEAR: Perseus Mandate April – September 2007
• Setup particle effects, character rigs and weights, and various props and weapons.
• Hand keyed game’s entire lip sync animation library.
• Modified game assets to fit within performance budget.

KingsIsle Entertainment
Unannounced Project July – September 2006
Artist Internship
• Modeled and textured over 150 world objects for an undisclosed project.
• Assisted in construction of object database and naming conventions.
• Won three ‘design of the week’ awards for project idea contributions.

Shockwave.com
Snowblitz October – November 2006
Artist, Game Designer
• Animated over 400 frames of animation for three unique characters with interchangeable pieces.
• Built one level mini-game containing 50 modular environment assets.

The Guildhall at SMU
Toybox Heroes – Half Life 2 Project September 2006 – March 2007
Artist, 15 Person Team (3 Artists)
• Modeled/textured/weighted/animated several game characters.
• Constructed library of static and skeletal environment objects and props.
• Designed all user interface and packaging materials.
• AGC IGF 2009 Student Showcase Winner.

EDUCATION

The Guildhall at SMU March 2007
Master’s in Interactive Technology, Digital Game Development
Art Creation Specialization

Missouri State University May 2004
Bachelor of Art, Art and Design
Minor in Creative Writing – Fiction

Leave a Reply